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Water Storage Kit = 2x Planks + 10 Nails (Create the Barrels frame, you must combine that with the water barrel)


Worktable/Woodstorage/BarrelFrame/Gardenbox 2 planks + 10 nails each 


Improvised tent - Long Wooden stick + Burlap Sack


Locker/Bannermount - 10 metal sheets + pliers Banners - Camonet + Sewing kit 


Banners - Camonet + Sewing kit Sneaky Stashes and Stuff


Metal Shelf = 5x Sheet Metal + 50 nails = Shelf Kit + Hammer = Metal Shelf 


Improvised Barrel = 10x Sheet Metal + 60 Nails = Barrel Kit + Hammer = Improvised Barrel


Wooden Table = 15x Planks + 50 Nails = Table Kit + Hammer = Wooden Table


Tool Box = 30x Nails + 5 Planks = Tool Box


Cardboard box = Folded Box + Duct tape (You can also fold up the box, make sure it´s empty)


Folded Box = Cardboard box + Knife


Potted Plants = 1x PlantMaterial + Pot or Bucket 


Leather Couch = 3x TannedLeather + 10x Planks


Wooden Chair = 10x Nails + 5x Planks


Wooden Bench = 10x Nails + 5x Planks


Bed Wood = 5x Planks + 1x Pelt


Bed Metal = 1x Metal Sheet + 1x Pelt


Tent Kit = Burlap Sack or Animal Pelt + 5x wooden short sticks


Makeshift Tent = Tent Kit + Camo Net


Large Tent Kit = Tent Kit + Tent Kit


Large Makeshift Tent = Camo Net + Large Tent Kit


Makeshift Canopy = 4 logs + Camo Net


Break Down Tents / Canopy = Use anything that can open a can


Fur Courier Bag2 Rabbit Pelts and a Sewing/Leather Sewing Kit.
Fur Improvised BagFur Courier Bag and 3 Sticks. 




1x Tanned Leather = 1 Rabbit Pelt + 1/8 of a bag of Garden Lime
1x Tanned Leather = 1 Goat Pelt + 1/4 of a bag of Garden Lime
1x Tanned Leather = 1 Sheep Pelt + 1/4 of a bag of Garden Lime
2x Tanned Leather = 1 Pig Pelt + 1/2 of a bag of Garden Lime
2x Tanned Leather = 1 Wolf Pelt + 1/2 of a bag of Garden Lime
2x Tanned Leather = 1 Wildboar Pelt + 1/2 of a bag of Garden Lime
3x Tanned Leather = 1 Deer Pelt + 3/4 of a bag of Garden Lime
4x Tanned Leather = 1 Cow Pelt + 1 Whole bag of Garden Lime
4x Tanned Leather = 1 Bear Pelt + 1 Whole bag of Garden Lime


1x Tanned Leather = 1 Rabbit Pelt + 30% of Fat
1x Tanned Leather = 1 Goat Pelt + 35% of Fat
1x Tanned Leather = 1 Sheep Pelt + 35% of Fat
2x Tanned Leather = 1 Pig Pelt + 35% of Fat
2x Tanned Leather = 1 Wolf Pelt + 50% of Fat
2x Tanned Leather = 1 Wildboar Pelt + 50% of Fat
3x Tanned Leather = 1 Deer Pelt + 70% of Fat
4x Tanned Leather = 1 Cow Pelt + 80% of Fat
4x Tanned Leather = 1 Bear Pelt + 80% of Fat
Leather strips = cut 1x Tanned leather to gain 3x Leather Strips
Reinforced Tanned Leather  = Tanned Leather + 3x Leather Strips


Leather Jacket = 5x Tanned Leather + BoneHook or Leather Sewing kit
Leather Pants = 4x Tanned Leather + BoneHook or Leather Sewing kit
Leather Vest = 4x Tanned Leather + BoneHook or Leather Sewing kit
Leather Shoes = 3x Tanned Leather + BoneHook or Leather Sewing kit
Leather Hat = 3x Tanned Leather + BoneHook or Leather Sewing kit
Leather Gloves = 2x Tanned Leather + BoneHook or Leather Sewing kit
Leather Belt = 2x Tanned Leather + BoneHook or Leather Sewing kit
Reinforced Leather Vest (Plate Carrier +) = 1x Leather Vest + 4x Reinforced Tanned Leather


Leather Sack (63 slots) = 8x Tanned Leather + BoneHook or Leather Sewing kit
Upgraded Leather Sack (108 Slot) = 1x Leather Sack + 5x Reinforced Tanned Leather

WARNING - when dying clothes anything inside the item of clothing will be destoryed remember to remove items before dying clothing!


Dying Clothes Green:
Leather Sack = A whole stack of Plant Material
Leather Jacket = A whole stack of Plant Material
Leather Pants = 3/4 stack of Plant Material
Leather Vest = 3/4 stack of Plant Material
Leather Gloves = Half of a stack of Plant Material
Bleaching Winter Camo:
Leather Sack = 50% DisinfectantSpray
Leather Jacket = 40% DisinfectantSpray
Leather Pants = 40% DisinfectantSpray
Leather Vest = 40% DisinfectantSpray
Leather Gloves = 10% DisinfectantSpray
Dying Clothes Black:
Leather Sack = 50% charcoal tablets
Leather Jacket = 40% charcoal tablets
Leather Pants = 40% charcoal tablets
Leather Vest = 40% charcoal tablets
Leather Gloves = 10% charcoal tablets


Rugs
Bear Skin Rug = bear pelt in hands and you can now place it as a rug.
Wolf Skin Rug = wolf pelt in hands and you can now place it as a rug.


Sharpening Stone = 1 Small Stone + Any sharp item
Bone Knife = 1 Rag + 5x Bone
Bone Hatchet = 1x Wooden Stick + 10x Bones
Stone Shovel = 1x Long Wooden Stick + 2x Stone

Water Pouch (Canteen) = 1x Tanned Leather + BoneHook or Leather Sewing Kit

Leather Chest Holster = 1x Tanned Leather + 3 Leather Strips
Leather Sheath = 1x Tanned Leather + BoneHook or Leather Sewing Kit
GardenLime = 1x Burlap Sack + 1x Full stack of Plant Material
Stone Cooking pot = 4x Large Stone + (any sharp object) 

Medical system

Helpful Hints 

Do not waste your medication ...taking multiple pills of the same type at the same time does not work, it is recommended that you wait until the previous pill icon has gone before using another. You can however utilize different types of pills at the same time to treat respective diseases. 

Immunity

Immunity is calculated using all four stats... your fluid, food, blood and health levels all work together to determine your immunity level. Your immunity level is pivotal to determining your disease level for many conditions, so it is best to maintain all levels as high as you are able. Some conditions may even wear off on their own if your immunity is high or greater.

Cholera

Cholera is contracted by drinking from dirty water sources or drinking with bloody/dirty hands.


Symptoms: Vomiting when eating. Only your stomach is emptied, and there is no fluid loss or dehydration. The chances of vomiting is increased in the later stages of this disease.


Treatment: Eating in small quantities will lessen the chance of vomiting, and antibiotics will cure this condition.

Salmonella

Salmonella can be contracted from eating raw meat or from zombie hits (if your immunity level is below high).


Symptoms: Vomiting from time to time regardless of food/fluid intake, and considerable dehydration. In later stages vomiting will increase and dehydration will become a major threat to life.


Treatment: Prevention is your best course of action, keep your food, fluids, and immunity levels high. However, if you are struck down with this condition, vitamins will temporarily boost your immunity, stopping the evolution of the disease, and enable it to abate. Remember, antibiotics will not aid you, but charcoal will cure this condition, and saline will help with extreme fluid loss.


Wound Infection

Be advised that using normal (dirty) rags on a bleeding wound will cause a wound infection.


Symptoms: Fever (blurred vision and constant water loss).


Treatment: Antibiotics or prevention...clean rags with alcohol or use sterile bandages. 


Caution: Wound infections are more resistant to treatment than any other condition. You may require a course of multiple pills, however precise timing with dosing is required, waiting for the completion of the previous pill and dosing immediately after is the correct treatment plan.


Cold and/or Influenza

Common colds and flu can be contracted by enduring body temperature levels below normal for over 20 minutes, or by sleeping without a fire.


Symptoms: The sneezing of a common cold will evolve to a cough and a fever (highlighted by blurred vision and constant water loss) if left untreated.


Treatment: Prevention with a high immunity is your best course of action. However, if you are struck down with this condition, vitamins will temporarily boost your immunity thereby stopping the evolution of the disease and will enable it to abate. Antibiotics will also cure this condition. And remember, wearing masks can prevent the spread of this disease.


Broken Legs

Fracture of leg bones can happen when falling from the height or taking damage from heavy melee attacks to the legs, high caliber bullets, explosions or bear traps.


Symptoms: Unable to sprint and falling prone very often.


Treatment: bones will heal by themselves in about 15 minutes. Injecting Morphine will prevent going prone and allow normal walking for 1 minute. Crafting and applying a splint will also allow walking normally for longer time until the bones are completely healed. However there is no treatment that will allow full sprinting with fracture.

Broken Arms

Fracture of arm bones can happen when taking damage from heavy melee attacks to the arms, high caliber bullets or explosions. Blocking zombie hits will have a chance to break the arms.


Symptoms: Shaking hands when aiming the gun.


Treatment: bones will heal by themselves in about 10 minutes. Injecting Morphine or consuming pain killers will temporary remove the shaking symptom. Applying splint has no effect for arms.

Hemolytic Reaction

Transfusing blood with the incorrect blood type will create a hazardous hemolytic reaction. However, unlike vanilla DayZ, this mod allows for the bonus transfusion amount, but blood loss will still occur, you will still fall unconscious so take care.

Symptoms: Unconsciousness, decreasing blood levels, and likely death.

Treatment: Utilizing saline bags will counter the blood loss, and therefore the negative effect of the hemolytic transfusion, leaving only its positive effect. Naturally, using the correct blood type for transfusion will avoid being in this situation.

Tiredness 

Require the player to periodically "sleep". Your fatigue (rest) meter will slowly decrease over time and in approximately 3.5 hours you will need to rest, or risk random 'eyes closing' and possible unconsciousness.
To "sleep" you will need to use the wheel emote 'Misc>lie down'.


Symptoms: Eyes closing will commence at approximately 18%. At approximately 15% you also run the increasing risk of suddenly falling unconscious.


Helpful hints: Sleep near a fire, with sleeping bag or inside tent. With no fire nearby you will recover to a maximum 50% of your fatigue meter, regardless of time of day or night. With a fire, during the day, you will recover a maximum of 75%, while sleeping at night near a fire will enable you to regain the full 100% of your fatigue meter. Same applies for sleeping inside tent, etc. Beware....if you sleep without a fire or outside tent, you will likely catch a cold or flu...
Raising your fatigue meter from 0-100% will take approximately 5 minutes with an uninterrupted sleep, and your fatigue meter will raise incrementally the longer you sleep. Drinking energizing drinks can boost your fatigue meter for a moderate amount of time.

Drunkenness

Symptoms: Expect the negative effect of blurry vision, but the positive effect of reduced pain: the ability to walk/run faster when injured (similar to pain medications but with longer effects). But beware....the dangers of overindulgence are increasing laughter and potentially falling unconscious in the streets.


Treatment: As you would expect, over time, these effects will subside.

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