Complete list of mods on NIGHTMARES server :
Airdrop-Upgraded
Breachingcharge
Breachingcharge Codelock Compatibility
BuildAnywhere_v3
CarBreakageControlWITHOUTfixes
CF mod
ChernarusRPAE86
CJ187MoreItems
CodeLock
Cl0udsClothingSet
CommunityOnlineTools
CrSkVAZ2107
CrSkBMW525iE34
DayZDog
DayZ_NIGHTMARES
Ear-Plugs
FlipTransport
IRPLandRoverDefender110
Jills Collection
KILLJOYSModPack
KingoftheHill
MoreCars
MoreFood
MoreStamina
MuchStuffPack
RaidSchedule
Simple Roof
SIX-DayZ-Auto-Run
SQUAD MSF-C
SQUAD MSF-C Other Uniforms
Uncuepas Civilian Clothing
UsefulSuppressors
WindstridesClothingPack
Server ChangeLog:
21/05/05
- Server again accessible to the public
- Patching to current version of game and mods
20/05/01
- The server has a status of private only
20/04/21
Removed - mod PowerPoleLight (due to bad rendering of textures)
Added - mods ChernarusRP AE86, dbo_s1203
Tweaked - removed Civilian Sedan (all variants) from spawntable
Tweaked - number of rags from clothing set as on vanilla
20/04/18
Tweaked - Rules (deleted obsolete rules)
Tweaked - RaidTime (Destroy action is available every day from 19:00 to 22:00 CEST)
Tweaked - Increased time needed to destroy the CodeLock to 15 min ( 3x cycle per 5 minutes)
Tweaked - Increased time for default Destroy action to 7 min
Tweaked - Increased time for default Dismantle action to 1 min
Tweaked - Decreased number of zombies
Tweaked - Central economy (increase the amount of items closer to the vanilla setting)
Tweaked - Increased total number of cars
20/04/16
Removed - mod VendingSearch
20/04/12
Added - reworked Pitchfork, Broom, Hockey Stick, Sword, Pipe Wrench, Flanged Mace, Fire Extinguisher, Farming Hoe, Field Shovel, Ice Pickaxe, Sickle, Hay Hook, Cleaver, Meat Tenderiser, Stun Baton, Electric Cattle Prod, Telescopic Baton, Baton
Added - mod VendingSearch, PowerPoleLight
Tweaked - Doubled energy capacity of Fuel generator
20/04/10
Tweaked - Decreased spawn priority for car attachments
Added - Bunny (same as Teddy bear)
Added - Banana, Orange, Kiwi
20/04/09
Tweaked - Map (item)
Added - More fully functional fridges
Added - Mod MoreBMW, Vehicle Maintenance
20/04/03
Tweaked - Quantity of WoodenStick from Firewood, Quantity of WoodenStick from LongWoodenStick
Tweaked - Quantity of WoodenPlank from Pile
Added - Vehicles now have chance to spawn with all available attachments
Added - Car first aid kid can be found in spawned vehicles
Added - Mod CJ187MoreItems, Leather Crafting
20/03/31
Fixed - Snare trap
Tweaked - Zombies
Increased - Number of Plank from log
Tweaked - Number of Plank removed from pile match to number what you get
Removed - Mod CarHorn
20/03/29
Added - More server slots (30)
Added - Custom Loading Screen and Music
Removed - Incompatible refridgerators
Tweaked - Decreased total number of animals
Tweaked - Decreased total number of bears
Added - Books, Sword, Cleaver, Cannabis
Added - Mod BetterBarbedWire
20/03/26
Added - Mod KILLJOYS Mod Pack, BaseBuildingLogs, VehicleActivityLogs
Tweaked - Extended time before the beard grows to a week
Tweaked - Increased capacity of Burlap Backpack, Fur Courier Bag, Fur Backpack
20/03/24
- Added - Animals can bleed
- Tweaked - Increase Animal HP
- Tweaked - Decrease Fuel generator energy consumption (pristine generator now lasts a week without any electrical equipment pluged into it, with full fuel tank)
- Tweaked - Increase lenght of Cable reel to 25m
- Tweaked - Increase capacity to Truck battery and Car battery
- Removed mod - DoubleClothingHP
- Tweaked - Increase lenght of some actions (Collect blood, Test blood, Defibrilate, Measure temp, Cover head, Restrain, Unrestrain, Shave, Skin, Dig (garden, stash, worms), Bury (ashes, body), Lock, Unlock, Ignite fireplace, Saline bag, Blood bag, Start engine) to match more to reality
- Tweaked - Central Economy
- Tweaked - Increased time for unrestrain from Handcuffs to 300 sec
20/03/22
- Added mod (Cl0ud's Clothing Set , Uncuepas Civilian Clothing)
- Increased chance to find loot inside zombies
- Fixed - Civilian Kamaz Spawn
- Increased number of cars
- Tweaked - Central Economy
- Fixed - Despawn time of some items
- Added - Mosin Green/Black/Camo
20/03/20
- Tweaked - Metabolism (little bit reduced energy and water consumption)
- Tweaked - Food and drinks (some kinds of food and drinks are now more concentrated in towns)
20/03/16
- Added mod: NovaFarmingFix
- Added: Bears
- Reduced number of mods by packing them into servermod
- Tweaked - Metabolism (increased energy and water consumtion)
- Tweaked - Number of steaks via skinning
20/03/15
- Tweaked - Day/Night settings
- Tweaked - Weapon spawn and attachments (all weapons should now spawn with chance to have all types of attachments)
- Added mod: UsefulSuppressors, HealthTweak
- Tweaked - Central Economy
20/03/14
- Fixed - bullets go to where the barrel of the gun is pointing instead of the crosshair when hip firing
- Fixed - a fire last now about 50 minutes
- Added mod: CarHorn, Lumberjack, DoubleClothingHP, NoTapeOnClothing, NoTapeOnGuns
20/03/12
- Added mod: More Food
- All food and drinks from mods should now spawn inside zombies
20/03/10
- Fixed - garden plot placing
- Fixed - cutting of trees
- Fixed - worms can be digged again.
- Added modded clothing to zombies
- Added summer temperature
- Web update (Medical system )
- Added mod: Notes, IRP Land Rover Defender 110, Dayz_Snaretraps
20/03/09
- Tweaked - Weather
- Tweaked - Day/Night settings
- Web update (https://dayz-nightmares.webnode.cz/ )
- All cars should now spawn with the corresponding skin attachments (doors, hood, trunk)
- Vehicle despawn adjusted
- Ruined vehicle despawn adjusted
- Tweaked - Central Economy
20/03/08
- Deleted obsolete mods
- Added new mods - Kamaz Truck, More Kamaz, More Cars, Medical Attention, MuchStuffPack, PerishableFood