Complete list of mods on NIGHTMARES server :



Airdrop-Upgraded

Breachingcharge

Breachingcharge Codelock Compatibility

BuildAnywhere_v3

 CarBreakageControlWITHOUTfixes

CF mod

ChernarusRPAE86

CJ187MoreItems

CodeLock

 Cl0udsClothingSet

CommunityOnlineTools

CrSkVAZ2107

CrSkBMW525iE34

DayZDog

DayZ_NIGHTMARES

Ear-Plugs

FlipTransport

IRPLandRoverDefender110

Jills Collection

KILLJOYSModPack

KingoftheHill

MoreCars

MoreFood

MoreStamina

MuchStuffPack

RaidSchedule

Simple Roof

SIX-DayZ-Auto-Run

SQUAD MSF-C

SQUAD MSF-C Other Uniforms

Uncuepas Civilian Clothing

UsefulSuppressors

WindstridesClothingPack

Server ChangeLog:



21/05/05

- Server again accessible to the public

- Patching to current version of game and mods


20/05/01

- The server has a status of private only


20/04/21

Removed - mod PowerPoleLight (due to bad rendering of textures)

Added - mods ChernarusRP AE86, dbo_s1203

Tweaked - removed Civilian Sedan (all variants) from spawntable

Tweaked - number of rags from clothing set as on vanilla



20/04/18 

Tweaked - Rules (deleted obsolete rules)

Tweaked - RaidTime (Destroy action is available every day from 19:00 to 22:00 CEST)

Tweaked - Increased time needed to destroy the CodeLock to 15 min ( 3x cycle per 5 minutes)

Tweaked - Increased time for default Destroy action to 7 min

Tweaked - Increased time for default Dismantle action to 1 min 

Tweaked - Decreased number of zombies

Tweaked - Central economy (increase the amount of items closer to the vanilla setting)

Tweaked - Increased total number of cars



20/04/16

Removed - mod VendingSearch



20/04/12

Added -  reworked Pitchfork, Broom, Hockey Stick, Sword, Pipe Wrench, Flanged Mace, Fire Extinguisher, Farming Hoe, Field Shovel, Ice Pickaxe, Sickle, Hay Hook, Cleaver, Meat Tenderiser, Stun Baton, Electric Cattle Prod, Telescopic Baton, Baton

Added - mod VendingSearch, PowerPoleLight

Tweaked - Doubled energy capacity of Fuel generator


20/04/10

Tweaked - Decreased spawn priority for car attachments

Added - Bunny (same as Teddy bear)

Added - Banana, Orange, Kiwi



20/04/09

Tweaked - Map (item)

Added - More fully functional fridges

Added - Mod MoreBMW, Vehicle Maintenance



20/04/03

Tweaked - Quantity of WoodenStick from Firewood, Quantity of WoodenStick from LongWoodenStick

Tweaked - Quantity of WoodenPlank from Pile

Added - Vehicles now have chance to spawn with all available attachments

Added - Car first aid kid can be found in spawned vehicles

Added - Mod CJ187MoreItems, Leather Crafting



20/03/31

Fixed - Snare trap

Tweaked - Zombies

Increased - Number of Plank from log

Tweaked - Number of Plank removed from pile match to number what you get

Removed - Mod CarHorn



20/03/29

Added - More server slots (30)

Added - Custom Loading Screen and Music

Removed - Incompatible refridgerators

Tweaked - Decreased total number of animals

Tweaked - Decreased total number of bears

Added - Books, Sword, Cleaver, Cannabis

Added - Mod BetterBarbedWire




20/03/26

Added - Mod KILLJOYS Mod Pack, BaseBuildingLogs, VehicleActivityLogs

Tweaked - Extended time before the beard grows to a week

Tweaked - Increased capacity of Burlap Backpack, Fur Courier Bag, Fur Backpack



20/03/24

- Added - Animals can bleed

- Tweaked - Increase Animal HP

- Tweaked - Decrease Fuel generator energy consumption (pristine generator now lasts a week without any electrical equipment pluged into it, with full fuel tank)

- Tweaked - Increase lenght of Cable reel to 25m

- Tweaked - Increase capacity to Truck battery and Car battery

- Removed mod - DoubleClothingHP

- Tweaked - Increase lenght of some actions (Collect blood, Test blood, Defibrilate, Measure temp, Cover head, Restrain, Unrestrain, Shave, Skin, Dig (garden, stash, worms), Bury (ashes, body), Lock, Unlock, Ignite fireplace, Saline bag, Blood bag, Start engine) to match more to reality

- Tweaked - Central Economy

- Tweaked - Increased time for unrestrain from Handcuffs to 300 sec



20/03/22

- Added mod (Cl0ud's Clothing Set , Uncuepas Civilian Clothing)

- Increased chance to find loot inside zombies

- Fixed - Civilian Kamaz Spawn

- Increased number of cars

- Tweaked - Central Economy

- Fixed - Despawn time of some items

- Added - Mosin Green/Black/Camo



20/03/20

- Tweaked - Metabolism (little bit reduced energy and water consumption)

- Tweaked - Food and drinks (some kinds of food and drinks are now more concentrated in towns)



20/03/16

- Added mod: NovaFarmingFix

- Added: Bears

- Reduced number of mods by packing them into servermod

- Tweaked - Metabolism (increased energy and water consumtion)

- Tweaked - Number of steaks via skinning



20/03/15

- Tweaked - Day/Night settings

- Tweaked - Weapon spawn and attachments (all weapons should now spawn with chance to have all types of attachments)

- Added mod: UsefulSuppressors, HealthTweak

- Tweaked - Central Economy



20/03/14

- Fixed - bullets go to where the barrel of the gun is pointing instead of the crosshair when hip firing

- Fixed - a fire last now about 50 minutes

- Added mod: CarHorn, Lumberjack, DoubleClothingHP, NoTapeOnClothing, NoTapeOnGuns



20/03/12

- Added mod: More Food

- All food and drinks from mods should now spawn inside zombies



20/03/10

- Fixed - garden plot placing

- Fixed - cutting of trees

- Fixed - worms can be digged again.

- Added modded clothing to zombies

- Added summer temperature

- Web update (Medical system )

- Added mod: Notes, IRP Land Rover Defender 110, Dayz_Snaretraps



20/03/09

- Tweaked - Weather

- Tweaked - Day/Night settings

- Web update (https://dayz-nightmares.webnode.cz/ )

- All cars should now spawn with the corresponding skin attachments (doors, hood, trunk)

- Vehicle despawn adjusted

- Ruined vehicle despawn adjusted

- Tweaked - Central Economy



20/03/08

 - Deleted obsolete mods

- Added new mods - Kamaz Truck, More Kamaz, More Cars, Medical Attention, MuchStuffPack, PerishableFood














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